MUMBAI, India, June 26 -- Intellectual Property India has published a patent application (202641052495 A) filed by Hindusthan College Of Engineering And Technology on April 24, 2026, for Gamified Environmental Educational Learning Platform For Schools And College.
Inventors include T. Sakthi Sree; S Prasath; V Thavin Kumar; S Yuwan; and T Arthishri.
The application for the patent was published on June 19, 2026, under issue no. 25/2026.
Abstract: ABSTRACT This innovation introduces a gamified environmental education platform for school and college designed to enhance student learning experiences through personalized gamified content. The system integrates multiple types of educational games, including quizzes, coding challenges, paragraph writing exercises, memory games, and fill-in-the-blank activities, along with an Al performance analysis module that evaluates student progress and adjusts content difficulty dynamically. Students are provided with intelligent learning aids, interactive dashboards, and real-time progress tracking to visualize their performance. The Al-powered recommendation engine suggests suitable games and adaptive difficulty levels based on individual learning patterns, while leaderboards, achievement badges, and streak tracking encourage engagement and healthy competition. A community interaction module allows students to collaborate, share insights, and exchange tips, enhancing the social aspect of learning. Historical performance data is maintained for both students and educators, supporting long-term academic growth. The platform is built using React.js for the frontend, Nodejs and Express.js for the backend, MySQL for database management, Python (Flask) for Al processing, and Socket.io for real-time communication, creating a scalable and intelligent learning environment tailored to individual learners,
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