MUMBAI, India, Aug. 10 -- Intellectual Property India has published a patent application (202641083201 A) filed by Saveetha Institute Of Medical And Technical Sciences on July 07, 2026, for Reflexive Pole Catcher Vr Game.
Inventors include Mr. Murruganand R; Dr. Suresh Balakrishnan T; and Dr Ramya Mohan.
The application for the patent was published on July 31, 2026, under issue no. 31/2026.
Abstract: REFLEXIVE POLE CATCHER VR GAME ABSTRACT The present invention relates to an immersive Virtual Reality (VR) gaming system designed to simulate a reflex-based pole-catching challenge within an interactive 3D virtual environment. The Reflexive Pole Catcher VR Application allows users to react to dynamically appearing poles using natural VR interactions such as hand tracking, gaze input, or controller-based movement. The invention provides real-time detection of player reactions, including pole spawning, catching accuracy, reaction timing, missed attempts, and automated scoring. The Reflexive Pole Catcher VR Application is an innovative VR-based interactive gaming system developed to modernize traditional reflex-training activities. The invention recreates the physical pole-catching experience inside a fully immersive 3D VR arena, enabling players to engage with falling or appearing poles in a lifelike manner through VR headsets. The system allows users to catch, tap, or grab poles naturally using intuitive VR inputs, offering a fast-paced, interactive, and highly engaging refleximproving experience. By combining a realistic virtual environment, responsive interaction mechanisms, and optimized VR performance, the invention overcomes the limitations of 2D reflex games and non-immersive reaction-based applications. The Reflexive Pole Catcher VR Application enhances user engagement, increases immersion, and provides a modernized, gamified version of reflex-training exercises. The invention is suitable for mobile VR platforms, standalone VR headsets, and a variety of VR-enabled systems.
Disclaimer: Curated by HT Syndication.